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Health Games

“Serious Gaming” is the term for games used for teaching, developement and rehabilitaiton – in other words, games whose function is to support the user and their development.

The Health Games project was a collaboration between organisations with clinical competences and companies with experience in the field of IT and gaming. The goal was to examine the potential for developing games for the healthcare sector and describe best practice for the collaboration between the gaming and health industries.
Furthermore the goal of the project was to develop 2-4 prototypes with market potentiale during the project period.

Health Games was started in April 2011 and ran until 2014.

Many fruitful experiences came from the project and are now being further developed in other projects.

Two specific results of the project were a prototype of a rehabilitation game for patients who have undergone hand surgery and another was the idea of digitizing and animating hospital information materials to make them more appealing to the patients.

Read more about the two prototypes (only available in Danish):

Kinect til rehabilitering



Project partners:
Odense Universitety Hospital (project manager)
Lillebaelt Academy of Higher Professional Education (EAL)
University Hospital Schleswig-Holstein – Campus Kiel (UK S-H)
Fachhochschule Kiel – University of Applied Sciences.

Read more about the project on the website www.healthgames.dk.

Permanent link to this article: http://old.cimt.dk/projects/innovation/previous/health-games/